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# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.
#
extends Node3D

@onready var map: Map = $Map

func _ready() -> void:
	init_map()

func init_map():
	var map_tile = func (t): match t:
		".": return ["floor"]
		"=": return ["counter"]
		"s": return ["stove"]
		"c": return ["chair"]
		"t": return ["table"]
		"o": return ["oven"]
		"#": return ["wall"]
		_: push_error("unknown tile: ", t)
	var tiles = [
		"...............",
		"###############",
		"=oo==ss===.ctc#",
		"..............#",
		".............=#",
		".............=#",
		".............=#"
	].map(func (l): return Array(l.split("")).map(map_tile))
	var offset = Vector2i(floor(tiles[0].size() / 2), floor(tiles.size() - 2))
	var pos_to_tile: Dictionary[Vector2i, Array] = {} # : Dictionary[Vector2i, Array[String]]
	for y in range(tiles.size()):
		for x in range(tiles[y].size()):
			pos_to_tile[Vector2i(x,y) - offset] = tiles[y][x]
	map.set_all_tiles(pos_to_tile)
	map.flush()