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# Undercooked - a game about cooking
# Copyright 2024 nokoe
# Copyright 2024 tpart
# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name Map
extends Node3D
var tile_by_pos: Dictionary = {}
func _ready():
Multiplayer.connect("update_map", update)
func update(pos, tile_name, neighbors):
var instance: Floor
var node_name = str(pos)
if has_node(node_name):
queue_free_rename(get_node(node_name))
match tile_name:
"trash":
instance = Trash.new(node_name, neighbors)
"tomato-crate":
instance = TomatoCrate.new(node_name, neighbors)
"cuttingboard":
instance = CuttingBoard.new(node_name, neighbors)
"counter":
instance = CounterBase.new(node_name, neighbors)
"flour-crate":
instance = FlourCounter.new(node_name, neighbors)
"oven":
instance = Oven.new(node_name, neighbors)
"raw-steak-crate":
instance = RawSteakCrate.new(node_name, neighbors)
"stove":
instance = Stove.new(node_name, neighbors)
"sink":
instance = Sink.new(node_name, neighbors)
"dirty-plate-crate":
instance = CounterBase.new(node_name, neighbors)
"wall":
instance = Wall.new(node_name, neighbors)
"chair":
instance = Chair.new(node_name, neighbors)
"table":
instance = Table.new(node_name, neighbors)
"floor":
instance = Floor.new(node_name, neighbors)
"window":
instance = WallWindow.new(node_name, neighbors)
"door":
instance = Door.new(node_name, neighbors)
var t:
push_warning("tile tile %s unknown" % t)
instance = GenericTile.new(node_name, neighbors, t)
instance.position = Vector3(pos[0], 0, pos[1])
tile_by_pos[str(Vector2i(pos[0], pos[1]))] = instance
add_child(instance)
func queue_free_rename(node: Node) -> void:
node.name += "_queued_free"
node.queue_free()
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