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[gd_scene load_steps=2 format=3 uid="uid://duqkg22yre6ry"]

[sub_resource type="GDScript" id="GDScript_qftmc"]
script/source = "# Undercooked - a game about cooking
# Copyright 2024 nokoe
# Copyright 2024 tpart
# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.
#
class_name Map
extends Node3D

var tile_by_pos: Dictionary = {}

func update(pos, tile_name, neighbors):
	var node_name = str(pos)

	if has_node(node_name):
		queue_free_rename(get_node(node_name))

	var instance: Tile = TileFactory.produce(tile_name, node_name, neighbors)

	instance.position = Vector3(pos[0], 0, pos[1])
	tile_by_pos[str(Vector2i(pos[0], pos[1]))] = instance
	add_child(instance)

func queue_free_rename(node: Node) -> void:
	node.name += \"_queued_free\"
	node.queue_free()
"

[node name="Map" type="Node3D"]
script = SubResource("GDScript_qftmc")