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/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
Copyright 2024 tpart
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
shader_type spatial;
render_mode unshaded;
uniform float progress = 0.;
uniform bool bad = false;
void fragment() {
vec3 color = vec3(0., .5, 0.);
float alpha_fac = 1.;
if (bad) {
color = vec3(1., 0., 0.);
alpha_fac = sin(TIME * 15.) * .5 + 1.;
}
if (UV.x > progress) {
ALPHA = 1.;
color = vec3(0.1, 0.1, 0.1);
}
ALPHA *= alpha_fac;
ALBEDO = color;
}
void vertex() {
mat4 modified_model_view = VIEW_MATRIX * mat4(
INV_VIEW_MATRIX[0],
INV_VIEW_MATRIX[1],
INV_VIEW_MATRIX[2],
MODEL_MATRIX[3]
);
MODELVIEW_MATRIX = modified_model_view;
}
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