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# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.
#
class_name TileFactory
extends Object

static func produce(tile_name: String, node_name: String, neighbors: Array) -> Tile:
	match tile_name:
		"black-hole-counter": return ItemPortal.new(node_name, neighbors, false)
		"black-hole": return PlayerPortal.new(node_name, neighbors, false)
		"book": return Book.new(node_name, neighbors)
		"ceiling-lamp": return CeilingLamp.new(node_name, neighbors)
		"chair": return Chair.new(node_name, neighbors)
		"chandelier": return Chandelier.new(node_name, neighbors)
		"conveyor": return Conveyor.new(node_name, neighbors)
		"counter-window": return CounterWindow.new(node_name, neighbors)
		"counter": return CounterBase.new(node_name, neighbors)
		"cuttingboard": return CuttingBoard.new(node_name, neighbors)
		"door": return Door.new(node_name, neighbors)
		"fence": return Fence.new(node_name, neighbors)
		"floor": return Floor.new(node_name, neighbors)
		"freezer": return Freezer.new(node_name, neighbors)
		"grass": return Grass.new(node_name, neighbors)
		"lamp": return Lamp.new(node_name, neighbors)
		"oven": return Oven.new(node_name, neighbors)
		"path": return Path.new(node_name, neighbors)
		"sink": return Sink.new(node_name, neighbors)
		"stove": return Stove.new(node_name, neighbors)
		"street": return Street.new(node_name, neighbors)
		"table": return Table.new(node_name, neighbors)
		"trash": return Trash.new(node_name, neighbors)
		"tree": return ExteriorTree.new(node_name, neighbors)
		"wall-window": return WallWindow.new(node_name, neighbors)
		"wall": return Wall.new(node_name, neighbors)
		"white-hole-counter": return ItemPortal.new(node_name, neighbors, true)
		"white-hole": return PlayerPortal.new(node_name, neighbors, true)

		"coconut-crate": return CoconutCrate.new(node_name, neighbors)
		"dirty-plate-crate": return CounterBase.new(node_name, neighbors)
		"fish-crate": return FishCrate.new(node_name, neighbors)
		"flour-crate": return FlourCrate.new(node_name, neighbors)
		"leek-crate": return LeekCrate.new(node_name, neighbors)
		"raw-steak-crate": return RawSteakCrate.new(node_name, neighbors)
		"rice-crate": return RiceCrate.new(node_name, neighbors)
		"strawberry-crate": return StrawberryCrate.new(node_name, neighbors)
		"tomato-crate": return TomatoCrate.new(node_name, neighbors)

		var t:
			push_warning("tile %s unknown" % t)
			return GenericTile.new(node_name, neighbors, t)