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# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name ConveyorModel
extends Node3D
var alpha: float = 0.
@onready var mat: ShaderMaterial = $ConveyorDirection.get_active_material(0)
func _process(delta):
alpha = G.interpolate(alpha, 0., delta)
mat.set_shader_parameter("alpha_fac", alpha)
func to_direction(direction: Vector2):
direction.y *= -1
$ConveyorDirection.rotation.y = direction.angle() + .5 * PI
alpha = 1.
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