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# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name CuttingBoard
extends CounterBase
var board = load("res://map/tiles/cutting_board.tscn").instantiate()
var chopping: AudioStreamPlayer3D = AudioStreamPlayer3D.new()
var acting_player
func _init(ctx: TileFactory.TileCC):
super(ctx)
chopping.stream = preload("res://map/tiles/sounds/chop.ogg")
add_child(chopping)
base.add_child(board)
func progress(position_: float, speed: float, warn: bool, acting_player_):
super(position_, speed, warn, acting_player)
var knife: Node3D = board.get_node("Knife")
acting_player = acting_player_
if not chopping.playing and speed != 0.:
chopping.play()
if acting_player != null:
knife.visible = false
var acting_character: Character = acting_player.character
acting_character.cutting = true
elif speed == 0:
chopping.stop()
knife.visible = true
if acting_player != null:
var acting_character: Character = acting_player.character
acting_character.cutting = false
func finish():
super()
if is_instance_valid(acting_player):
var acting_character: Character = acting_player.character
acting_character.cutting = false
board.get_node("Knife").visible = true
chopping.stop()
static func interact_target() -> Vector3:
return Vector3(0., 0.575, 0.)
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