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# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name ExteriorTree
extends Grass
const SCALE: Vector3 = Vector3(100., 100., 100.)
const ROT: Vector3 = Vector3(1.5 * PI, 0., 0.)
func _init(ctx: TileFactory.TileCC):
super(ctx)
var random = RandomNumberGenerator.new()
random.seed = str(ctx.position).hash()
var tree: int = random.randi_range(1,5)
var trunk: Mesh = load("res://map/tiles/tree/trunk_%d.res" % tree)
var leaves: Mesh = load("res://map/tiles/tree/leaves_%d_%s.res" % [
tree,
"lq" if Settings.read("graphics.lq_trees") else "hq"
])
var trunk_instance: MeshInstance3D = MeshInstance3D.new()
trunk_instance.mesh = trunk
trunk_instance.scale = SCALE
trunk_instance.rotation = ROT
var leaves_instance: MeshInstance3D = MeshInstance3D.new()
leaves_instance.mesh = leaves
leaves_instance.scale = SCALE
leaves_instance.rotation = ROT
var tree_node: Node3D = Node3D.new()
tree_node.add_child(trunk_instance)
tree_node.add_child(leaves_instance)
tree_node.name = "Tree"
base.add_child(tree_node)
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