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# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.
#
class_name FullTile
extends Floor

var static_body = StaticBody3D.new()

func _init(ctx: TileFactory.TileCC):
	super(ctx)
	var shape = CollisionShape3D.new()
	var box = BoxShape3D.new()
	shape.position.y += .5
	shape.shape = box
	shape.name = "Box"
	static_body.add_child(shape)
	static_body.name = "Body"
	base.add_child(static_body)