aboutsummaryrefslogtreecommitdiff
path: root/client/map/tiles/sink.gd
blob: 055cc35345e2c36528eb39a5170c90b803b139e2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.
#
class_name Sink
extends Counter

var particles: SinkParticles = preload("res://map/tiles/sink_particles.tscn").instantiate()
var running: AudioStreamPlayer3D = AudioStreamPlayer3D.new()
var stopping: AudioStreamPlayer3D = AudioStreamPlayer3D.new()

func _init(ctx: TileFactory.TileCC):
	super(ctx)
	base.add_child(particles)
	match kind:
		CounterKind.STRAIGHT:
			base.add_child(load("res://map/tiles/sink.tscn").instantiate())
		CounterKind.STRAIGHT_BACKSPLASH:
			base.add_child(load("res://map/tiles/sink_backsplash.tscn").instantiate())
		_:
			base.add_child(load("res://map/tiles/sink.tscn").instantiate())
	running.stream = preload("res://map/tiles/sounds/sink_running.ogg")
	add_child(running)
	stopping.stream = preload("res://map/tiles/sounds/sink_stopping.ogg")
	add_child(stopping)

func progress(position_: float, speed: float, warn: bool, _acting_player):
	super(position_, speed, warn, _acting_player)
	if speed == 0:
		particles.stop()
		running.stop()
	else:
		if item is Plate:
			particles.start(true)
		elif item is Glass:
			particles.start()
		if not running.playing:
			running.play()

func finish():
	super()
	particles.stop()
	running.stop()
	stopping.play()

func set_item(i: Item):
	super(i)
	particles.stop()

func take_item() -> Item:
	particles.stop()
	return super()