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# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
extends Menu
@onready var character: Character = $Node3D/Character
@onready var back_button := $VBoxContainer/bottom_panel/back
@onready var map: Map = $Node3D/Map
@onready var username_edit = $VBoxContainer/top_panel/a/username
func _ready():
super()
$VBoxContainer/top_panel/a/username.text = Global.get_profile("username")
character.set_style(Global.get_profile("character_style"), "chef")
init_map()
func init_map():
var map_tile = func (t): match t:
".": return "floor"
"=": return "counter"
"s": return "stove"
"c": return "chair"
"t": return "table"
"o": return "oven"
"#": return "wall"
_: push_error("unknown tile: ", t)
var tiles = [
"...............",
"###############",
"=oo==ss===.ctc#",
"..............#",
".............=#",
".............=#",
".............=#"
].map(func (l): return Array(l.split("")).map(map_tile))
var gt = func (e): return null if e[1] >= tiles.size() else null if e[0] >= tiles[e[1]].size() else tiles[e[1]][e[0]]
var co = Vector2i(floor(tiles[0].size() / 2), floor(tiles.size() - 2))
for y in tiles.size():
for x in tiles[y].size():
map.set_tile(Vector2i(x,y) - co, gt.call([x,y]), [[x,y-1],[x-1,y],[x,y+1],[x+1,y]].map(gt))
map.flush()
func _input(_event):
if Input.is_action_just_pressed("ui_cancel"):
_on_back_pressed()
func _on_back_pressed():
if username_edit.text == "":
var popup_data := MenuPopup.Data.new()
popup_data.text = tr("c.error.empty_username")
var accept_button := Button.new()
accept_button.text = tr("c.menu.accept")
popup_data.buttons = [accept_button]
await submenu("res://menu/popup.tscn", popup_data)
return
Global.set_profile("username", username_edit.text)
Global.save_profile()
replace_menu("res://menu/main.tscn")
func _on_character_back_pressed():
modify_style(func m(current_style: Dictionary):
current_style.color = G.rem_euclid(current_style.color - 1, character.COLORS.size()))
func _on_character_forward_pressed():
modify_style(func m(current_style: Dictionary):
current_style.color = G.rem_euclid(current_style.color + 1, character.COLORS.size()))
func _on_headwear_back_pressed() -> void:
modify_style(func m(current_style: Dictionary):
current_style.headwear = G.rem_euclid(current_style.headwear - 1, character.headwears.size()))
func _on_headwear_forward_pressed() -> void:
modify_style(func m(current_style: Dictionary):
current_style.headwear = G.rem_euclid(current_style.headwear + 1, character.headwears.size()))
func _on_hairstyle_back_pressed() -> void:
modify_style(func m(current_style: Dictionary):
current_style.hairstyle = G.rem_euclid(current_style.hairstyle - 1, character.hairstyles.size()))
func _on_hairstyle_forward_pressed() -> void:
modify_style(func m(current_style: Dictionary):
current_style.hairstyle = G.rem_euclid(current_style.hairstyle + 1, character.hairstyles.size()))
func modify_style(modifier: Callable):
var current_style: Dictionary = Global.get_profile("character_style")
modifier.call(current_style)
Global.set_profile("character_style", current_style)
character.set_style(Global.get_profile("character_style"), "chef")
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