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# Undercooked - a game about cooking
# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
extends Control
@onready var character: Character = $Node3D/Character
@onready var num_hairstyles := character.hairstyles.keys().size()
@onready var back_button := $VBoxContainer/bottom_panel/back
@onready var map: Map = $Node3D/Map
@onready var username_edit = $VBoxContainer/top_panel/a/username
func _ready():
$VBoxContainer/top_panel/a/username.text = Global.profile["username"]
character.select_hairstyle(Global.profile["character"])
Global.focus_first_button(self)
init_map()
func init_map():
var map_tile = func (t): match t:
".": return "floor"
"=": return "counter"
"s": return "stove"
"c": return "chair"
"t": return "table"
"o": return "oven"
"#": return "wall"
_: push_error("unknown tile: ", t)
var tiles = [
"...............",
"###############",
"=oo==ss===.ctc#",
"..............#",
".............=#",
".............=#",
".............=#"
].map(func (l): return Array(l.split("")).map(map_tile))
var gt = func (e): return null if e[1] >= tiles.size() else null if e[0] >= tiles[e[1]].size() else tiles[e[1]][e[0]]
var co = Vector2i(floor(tiles[0].size() / 2), floor(tiles.size() - 2))
for y in tiles.size():
for x in tiles[y].size():
map.set_tile(Vector2i(x,y) - co, gt.call([x,y]), [[x,y-1],[x-1,y],[x,y+1],[x+1,y]].map(gt))
func _input(_event):
if Input.is_action_just_pressed("ui_cancel"):
_on_back_pressed()
func _on_back_pressed():
if username_edit.text == "":
OS.alert("Username cannot be empty.")
return
Global.profile["username"] = username_edit.text
Global.save_profile()
Global.fade_next = true
$SceneTransition.transition_to("res://menu/menu_manager.tscn")
func _on_character_back_pressed():
Global.profile["character"] = (Global.profile["character"] - 1) % num_hairstyles
character.select_hairstyle(Global.profile["character"])
Global.save_profile()
func _on_character_forward_pressed():
Global.profile["character"] = (Global.profile["character"] + 1) % num_hairstyles
character.select_hairstyle(Global.profile["character"])
Global.save_profile()
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