aboutsummaryrefslogtreecommitdiff
path: root/client/menu/game.gd
blob: 9d05aa5f156241e40259a857a80d6d296517b31e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.
#
extends Menu
class_name GameMenu

@onready var game: Game = $Game
@onready var debug_label: RichTextLabel = $Debug
@onready var overlay: Overlay = $Overlay
@onready var popup_message: PopupMessage = $PopupMessage
@onready var chat_preview: ChatPreview = $ChatPreview

func _ready():
	get_tree().get_root().connect("go_back_requested", open_ingame_menu)
	super()
	transition.set_loading_text(tr("c.menu.game.connecting"))

func _input(_event):
	if Input.is_action_just_pressed("ui_menu"):
		open_ingame_menu()
	
	if Input.is_action_just_pressed("chat"):
		Sound.play_click()
		chat_preview.visible = false
		await submenu("res://menu/communicate/chat/chat_open.tscn")
		chat_preview.visible = true

func _menu_cover(state):
	game.follow_camera.disable_input_menu = state
	game.follow_camera.update_disable_input()

func _process(_delta):
	if Global.get_setting("graphics.debug_info"):
		debug_label.show()
		debug_label.text = "%d FPS\nDriver: %s" % [Engine.get_frames_per_second(), ProjectSettings.get_setting("rendering/rendering_device/driver")]
	else: debug_label.hide()

func open_ingame_menu():
	if popup != null: return
	Sound.play_click()
	submenu("res://menu/ingame.tscn")