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# Hurry Curry! - a game about cooking
# Copyright 2024 metamuffin
# Copyright 2024 nokoe
# Copyright 2024 tpart
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
extends Node3D
const NULLS = [null,null,null,null]
const BUCKETS = [[], ["floor","floor","floor","floor","tomato-crate", "steak-crate"], ["table", "chair", "counter"], ["sink", "stove"]]
@onready var environment: WorldEnvironment = $Environment
@onready var map: Map = $Map
func _ready():
if !Global.on_vulkan():
environment.environment.tonemap_exposure = 0.25
for x in range(-10,11):
for y in range(-10,11):
var w = exp(-sqrt(x*x+y*y) * 0.15)
var k = randf() * w
var bucket = BUCKETS[int(floor(k * BUCKETS.size())) % BUCKETS.size()]
if bucket.size() == 0: continue
var tile_name = bucket[randi() % bucket.size()]
map.set_tile(Vector2i(x,y), tile_name)
map.flush()
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