aboutsummaryrefslogtreecommitdiff
path: root/client/menu/menu_manager.gd
blob: c15f181fd905b7fa6530bb254473a9df4f9db792 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
extends Control
class_name MenuManager

@onready var menus = {
	"main": $MainMenu,
	"credits": $CreditsMenu,
	"settings": $SettingsMenu
}
@onready var transition = $SceneTransition

@onready var hover_sound = $Hover
@onready var click_sound = $Click

var menu_stack = ["main"]


func _ready():
	Global.focus_first_button(menus[menu_stack.back()])
	
	for m in menus.values():
		connect_button_sounds(m)
	
	if Global.fade_next:
		Global.fade_next = false
		transition.fade_in()

func _input(_event):
	if Input.is_action_just_pressed("ui_cancel") && menu_stack.size() > 1:
		play_click()
		go_back()

func goto(menu_name: String):
	show_menu(menu_name)
	menu_stack.push_back(menu_name)
	print("Go to called. Stack: " + str(menu_stack))

func go_back():
	menu_stack.pop_back()
	if menu_stack.is_empty():
		Global.showError("Menu stack empty")
	show_menu(menu_stack.back())
	print("Go back called. Stack: " + str(menu_stack))

func show_menu(menu_name: String):
	await transition.fade_out()
	for k in menus.keys():
		if k == menu_name:
			menus[k].show()
			if menus[k].has_method("prepare"):
				menus[k].prepare() # Optionally run some code
			Global.focus_first_button(menus[k])
		else:
			menus[k].hide()
	await transition.fade_in()
	
func connect_button_sounds(node: Node):
	if node is Button:
		node.pressed.connect(play_click)
	for c in node.get_children():
		connect_button_sounds(c)

func play_click():
	click_sound.play()