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# Hurry Curry! - a game about cooking
# Copyright 2024 metamuffin
# Copyright 2024 tpart
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name SceneTransition
extends Control
@onready var black_anim: AnimationPlayer = $black_fader
@onready var text_anim: AnimationPlayer = $text_fader
@onready var text: Label = $text_margin/text
var s_current = false
var s_target = false
var fading = false
func _ready():
$black.visible = true
text.visible = true
text.text = ""
func set_loading_text(s: String):
text.text = s
text_anim.play("fade")
func next():
while fading: await black_anim.animation_finished
if s_target == s_current: return
fading = true
if s_target:
if text.text != "":
text_anim.play_backwards("fade")
await text_anim.animation_finished
black_anim.play_backwards("fade")
await black_anim.animation_finished
self.mouse_filter = Control.MOUSE_FILTER_IGNORE
set_loading_text("")
s_current = true
else:
self.mouse_filter = Control.MOUSE_FILTER_STOP
black_anim.play("fade")
await black_anim.animation_finished
await get_tree().process_frame # animation finishes one frame early
s_current = false
fading = false
await next()
func fade_in():
s_target = true
await next()
func fade_out():
s_target = false
await next()
func _exit_tree():
if fading: push_error("SceneTransition destroyed while fading")
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