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# Undercooked - a game about cooking
# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name SceneTransition
extends ColorRect
@onready var anim: AnimationPlayer = $animation
@export var ingame = false
@export var auto_fade_in := true
var black = true
var fading = false
func _ready():
visible = true
if auto_fade_in: fade_in()
func fade_in():
if black: anim.play("fade_in"); fading = true
black = false
if fading: await anim.animation_finished
fading = false
self.mouse_filter = Control.MOUSE_FILTER_IGNORE
func fade_out():
self.mouse_filter = Control.MOUSE_FILTER_STOP
if not black: anim.play("fade_out"); fading = true
black = true
if fading: await anim.animation_finished
fading = false
func transition_to(path: String):
await out()
get_tree().change_scene_to_file(path)
func instant_to(path: String):
get_tree().change_scene_to_file(path)
func quit():
await out()
get_tree().quit()
func out():
visible = true
if menu.visible:
menu.anim.play_backwards("activate")
await menu.anim.animation_finished
anim.play("fade_out")
await anim.animation_finished
@onready var menu = $IngameMenu
func _process(_delta):
if ingame:
if not menu.visible and Input.is_action_just_pressed("pause"):
menu.act()
elif menu.visible and Input.is_action_just_pressed("pause"):
menu.deact()
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