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# Hurry Curry! - a game about cooking
# Copyright 2024 tpart
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name InputSetting
extends GameSetting
const INPUT_VALUE_NODE_SCENE = preload("res://menu/settings/input/input_value_node.tscn")
func _update_row():
super()
row.value_node = INPUT_VALUE_NODE_SCENE.instantiate()
row.value_node.value = _value
func fetch_setting():
if row != null:
_value = row.value_node.value
func set_value(v):
super(v)
if row != null:
row.value_node.value = _value
row.value_node.update()
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