blob: 145dab785b36a95a46ee1316e85949c30b703376 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
|
shader_type canvas_item;
varying vec4 vertex_color;
void vertex() {
vertex_color = COLOR;
}
void fragment() {
vec4 tex = texture(TEXTURE, UV) * COLOR;
float wave = sin(VERTEX.x*0.01-TIME*10.) * 0.5 + 0.5;
wave = pow(wave, 3.);
COLOR = tex * (1. - wave * 0.2);
}
|