aboutsummaryrefslogtreecommitdiff
path: root/client/player/character/character.gd
blob: 76e7b6b3ee5c013180dc45323835385ce7bf5710 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
# Undercooked - a game about cooking
# Copyright 2024 tpart
# 
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
# 
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
# 
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.
# 
extends Node3D
class_name Character

const WALK_ANIM_STRENGTH := 0.05
const WALK_ANIM_SPEED:= 15.0

var walking := false
var holding := false

var current_animation := "idle"

@onready var hand_animations = $HandAnimations
@onready var main = $Main
@onready var default_height = main.position.y
@onready var main_height_target = default_height

func _ready():
	play_animation("idle")

var t := 0.0
func _process(delta):
	if walking:
		t += delta
		main_height_target = default_height + sin(t * WALK_ANIM_SPEED) * WALK_ANIM_STRENGTH
	else:
		t = 0
	main.position.y = main_height_target
	
	# Update animation:
	var next_animation: String
	if holding:
		next_animation = "hold"
	elif walking:
		next_animation = "walk"
	else:
		next_animation = "idle"
	
	if current_animation != next_animation:
		play_animation(next_animation)

func play_animation(name_: String):
	current_animation = name_
	hand_animations.play(name_)

func _on_hand_animations_animation_finished(name_):
	hand_animations.play(current_animation)