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# Undercooked - a game about cooking
# Copyright 2024 tpart
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
extends Node3D
class_name Character
const WALK_ANIM_STRENGTH := 0.05
const WALK_ANIM_SPEED:= 15.0
var walking := false
var holding := false
var current_animation := "idle"
@onready var hand_animations = $HandAnimations
@onready var main = $Main
@onready var default_height = main.position.y
@onready var main_height_target = default_height
func _ready():
play_animation("idle")
var t := 0.0
func _process(delta):
if walking:
t += delta
main_height_target = default_height + sin(t * WALK_ANIM_SPEED) * WALK_ANIM_STRENGTH
else:
t = 0
main.position.y = main_height_target
# Update animation:
var next_animation: String
if holding:
next_animation = "hold"
elif walking:
next_animation = "walk"
else:
next_animation = "idle"
if current_animation != next_animation:
play_animation(next_animation)
func play_animation(name_: String):
current_animation = name_
hand_animations.play(name_)
func _on_hand_animations_animation_finished(name_):
hand_animations.play(current_animation)
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