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# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
extends CanvasLayer
@onready var boost = $Buttons/Boost
@onready var interact_right = $Buttons/InteractR
@onready var interact_left = $Buttons/InteractL
@onready var pause = $Buttons2/Pause
@onready var modulate_color = $MovementStick.pressed_color
var touch_enabled := false
func _ready():
Settings.hook_changed_init("ui.touch_controls", false, apply_touch)
Global.using_touch_change.connect(func f(_x): apply_touch(Settings.read("ui.touch_controls"))) # throw away useless argument
Global.hand_count_change.connect(apply_hand_count)
apply_hand_count(Global.hand_count)
func apply_touch(touch_controls: String):
touch_enabled = Global.using_touch or touch_controls == "enabled" and touch_controls != "disabled"
visible = touch_enabled
func apply_hand_count(count: int):
interact_left.visible = count >= 2
func in_lobby_updated(in_lobby: bool):
$Buttons.visible = not in_lobby
func _on_boost_pressed():
Input.action_press("boost")
boost.modulate = modulate_color
func _on_boost_released():
Input.action_release("boost")
boost.modulate = Color.WHITE
func _on_interact_r_pressed():
if Global.hand_count == 1:
Input.action_press("interact_left")
else:
Input.action_press("interact_right")
interact_right.modulate = modulate_color
func _on_interact_r_released():
if Global.hand_count == 1:
Input.action_release("interact_left")
else:
Input.action_release("interact_right")
interact_right.modulate = Color.WHITE
func _on_pause_pressed():
Input.action_press("ui_menu")
pause.modulate = modulate_color
func _on_pause_released():
Input.action_release("ui_menu")
pause.modulate = Color.WHITE
func _on_interact_l_pressed() -> void:
Input.action_press("interact_left")
interact_left.modulate = modulate_color
func _on_interact_l_released() -> void:
Input.action_release("interact_left")
interact_left.modulate = Color.WHITE
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