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# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.
#
extends Node
class_name Profile

static var default_profile := {
	"username": "",
	"character_style": {
		"color": 0,
		"headwear": 0,
		"hairstyle": 0
	},
	"last_server_url": "",
	"tutorial_ingredients_played": [],
	"registry_asked": false,
	"hints": {
		"has_moved": false,
		"has_boosted": false,
		"has_interacted": false,
		"has_rotated": false,
		"has_reset": false,
		"has_zoomed": false,
		"has_seen_performance": false,
		"has_seen_join_while_running": false
	}
}

# profile is stored in a Dictionary[String, Any]
static var values: Dictionary
static var loaded_path: String

static func load(path: String):
	# TOCTOU here. Godot docs says its fine.
	if not FileAccess.file_exists(path):
		print("Skip profile load")
		return default_profile
	var f = FileAccess.open(path, FileAccess.READ)

	values = f.get_var(true)
	if values != null and values is Dictionary:
		G.add_missing_keys(values, default_profile)
	loaded_path = path

static func save():
	var f = FileAccess.open(loaded_path, FileAccess.WRITE)
	var to_save = values.duplicate(true)
	f.store_var(to_save, true)

static func read(key: String):
	if values.has(key):
		return values[key]
	else:
		push_error("Tried to access profile setting \"%s\", which does not exist (missing key)" % key)
		return null

static func write(key: String, value):
	if !values.has(key):
		push_error("Tried to set profile setting \"%s\", which does not yet exist (missing key)" % key)
		return
	if values[key] != value:
		values[key] = value

static func set_hint(key: String, value: bool):
	if !values["hints"].has(key):
		push_error("Tried to set hint \"%s\", which does not yet exist (missing key)" % key)
	if values["hints"][key] != value:
		if value:
			Settings.write("gameplay.hints_started", true)
			Settings.save()
		values["hints"][key] = value
		save() # TODO avoid this call when bulk-unsetting hints

static func get_hint(key: String):
	if values["hints"].has(key):
		return values["hints"][key]
	else:
		push_error("Tried to access hint \"%s\", which does not exist (missing key)" % key)
		return null