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class_name Item
extends Node3D
var owned_by: Node3D
var progress_instance: ProgressBar3D = preload("res://scenes/progress.tscn").instantiate()
func _init(idx: int, owned_by_: Node3D):
progress_instance.position.y = 2.
add_child(progress_instance)
progress_instance.visible = false
match Multiplayer.item_names[idx]:
var t:
add_child(load("res://models/prefabs/map/bag.tscn").instantiate())
var mesh = MeshInstance3D.new()
var text = TextMesh.new()
var mat = StandardMaterial3D.new()
text.text = t
text.font = SystemFont.new()
text.depth = 0
mesh.mesh = text
mesh.position.y = 0.5
mesh.scale = Vector3(3, 3, 3)
mat.billboard_mode = mat.BILLBOARD_ENABLED
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
text.material = mat
add_child(mesh)
owned_by = owned_by_
func _ready():
position = owned_by.global_position
func _process(delta):
position = lerp(position, owned_by.global_position, delta * 30.0)
func progress(p: float, warn: bool):
progress_instance.visible = true
progress_instance.set_progress(p, warn)
func finish(_warn: bool):
progress_instance.visible = false
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