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extends Node3D
func _ready():
Multiplayer.connect("update_map", update)
func update(pos, tile_name, neighbors):
var instance: Floor
match tile_name:
"trash":
instance = Trash.new()
"tomato-crate":
instance = CounterBase.new()
"cuttingboard":
instance = CounterBase.new()
"counter":
instance = CounterBase.new()
"flour-crate":
instance = CounterBase.new()
"oven":
instance = CounterBase.new()
"raw-steak-crate":
instance = CounterBase.new()
"pan":
instance = CounterBase.new()
"watercooler":
instance = CounterBase.new()
"sink":
instance = CounterBase.new()
"dirty-plate-crate":
instance = CounterBase.new()
"wall":
instance = Wall.new()
"chair":
instance = Chair.new()
"table":
instance = Table.new()
"floor":
instance = Floor.new()
"window":
instance = Wall.new()
"door":
instance = Wall.new()
_:
instance = Floor.new()
var node_name = str(pos)
if has_node(node_name):
queue_free_rename(get_node(node_name))
instance.setup(node_name, neighbors)
instance.position = Vector3(pos[0], 0, pos[1])
add_child(instance)
func queue_free_rename(node: Node) -> void:
node.name += "_queued_free"
node.queue_free()
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