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class_name Chair
extends Floor
func setup(rename: String, neighbors: Array):
super.setup(rename, neighbors)
var chair = load("res://models/prefabs/map/chair_A.tscn").instantiate()
var facing = 0;
for i in range(4):
if tile_name(neighbors[i]) == "table":
facing = i
break
base.add_child(chair)
turn_facing(facing)
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