blob: 0127cd5ba71aa1948ab1ef4198fa11013f1e001d (
plain)
1
2
3
4
5
6
7
8
|
class_name Marker
extends Node3D
@onready var _cube: MeshInstance3D = $Cube
func set_interactive(val: bool):
var mat: ShaderMaterial = _cube.get_active_material(0)
mat.set_shader_parameter("interactive", val)
|