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path: root/client/scripts/player.gd
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class_name Player
extends Node3D

const PLAYER_SIZE: float = 0.4
const SPEED: float = 25.

var game: Game
var position_ = Vector2(0, 0)

var mesh = preload("res://scenes/player.tscn").instantiate()

var hand: Node3D = null

func _init(id: int, new_name: String, pos: Vector2, _character: int):
	add_child(mesh)
	position_ = pos
	name = new_name
	game = new_game

func update_position(new_position: Vector2, new_rotation: float):
	position_ = new_position
	rotation.y = new_rotation

func take_item(tile: Floor):
	if hand != null:
		push_error("already holding an item")
	var i = tile.take_item()
	if i == null:
		push_error("tile is null")
	hand = i

func put_item(tile: Floor):
	var i = remove_item()
	tile.put_item(i)

func _process(delta):
	_anim_angle = fmod(_anim_angle + delta, TAU)
	hand_base.position.y = HAND_BASE_POSITION.y + 0.05 * sin(_anim_angle * 3)
	position_anim = lerp(position_anim, position_, delta * 10)
	rotation_anim = lerp_angle(rotation_anim, rotation_, delta * 10)
	position.x = position_anim.x
	position.z = position_anim.y
	rotation.y = rotation_anim