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# Undercooked - a game about cooking
# Copyright 2024 nokoe
# 
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
# 
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
# 
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.
# 
class_name FullTile
extends Floor

var static_body = StaticBody3D.new()
var item: Node3D = null

func _init(rename: String, neighbors: Array):
	super(rename, neighbors)
	var shape = CollisionShape3D.new()
	var box = BoxShape3D.new()
	shape.position.y += .5
	shape.shape = box
	shape.name = "Box"
	static_body.add_child(shape)
	static_body.name = "Body"
	base.add_child(static_body)

# defines where items go when interacting
static func interact_target() -> Vector3:
	return Vector3(0, 0, 0)

# actions when interacting, e.g. animations
func interact():
	pass

func put_item(i: Node3D):
	if item != null:
		push_error("already holding an item")
	item = i

func take_item() -> Node3D:
	var i = item
	item = null
	return i