blob: 2da5423771f6a1fe128cedd438613bd8c6504606 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
# Undercooked - a game about cooking
# Copyright 2024 nokoe
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name FullTile
extends Floor
var static_body = StaticBody3D.new()
var item: Node3D = null
func _init(rename: String, neighbors: Array):
super(rename, neighbors)
var shape = CollisionShape3D.new()
var box = BoxShape3D.new()
shape.position.y += .5
shape.shape = box
shape.name = "Box"
static_body.add_child(shape)
static_body.name = "Body"
base.add_child(static_body)
# defines where items go when interacting
static func interact_target() -> Vector3:
return Vector3(0, 0, 0)
# actions when interacting, e.g. animations
func interact():
pass
func put_item(i: Node3D):
if item != null:
push_error("already holding an item")
item = i
func take_item() -> Node3D:
var i = item
item = null
return i
|