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path: root/data/maps/rivalry.yaml
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map:
    - "'''''''''''______''''''''''''''"
    - "'''''''''''______''''''''''''''"
    - "''███████c'______'c'c'c'█████''"
    - "''█SSSos█t'______'t't't'█ppf█''"
    - "''█.....█c'______'c'c'c'█...█''"
    - "''█CC#..d''______'''''''█C.F█''"
    - "''█.....█t'______'███dd██C.R█''"
    - "''█LRFT.█c'______'█.........█''"
    - "''███████t'______'█T#ss#SooL█''"
    - "'''pppff'''______'███████████''"
    - "'''''''''''______''''''''''''''"
    - "''''''''''X______''''''''''''''"
    - "''''''''''X______''''''''''''''"
    - "'''''''''''__~!__''''''''''''''"



tiles:
    "#": counter
    "<": counter
    ">": counter
    "v": counter
    "^": counter
    "f": counter
    "p": counter
    "t": table
    "w": counter-window
    "s": sink
    "o": oven
    "S": stove
    "C": cuttingboard
    "R": raw-steak-crate
    "T": tomato-crate
    "F": flour-crate
    "L": leek-crate
    "X": trash

    "c": chair
    ".": floor
    "'": grass
    "*": tree
    "~": path
    "!": path
    "_": path
    "d": door
    "█": wall
    "▒": wall-window

items:
    "S": pot
    "w": plate
    "p": plate
    "f": foodprocessor

chef_spawn: "~"
customer_spawn: "!"

walkable:
    - door
    - floor
    - chair
    - grass
    - path

collider:
    - wall
    - tree