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path: root/light-client/src/game.rs
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use crate::atlas::SpriteRenderer;
use hurrycurry_protocol::{glam::IVec2, PacketC, TileIndex};
use std::collections::HashMap;

pub struct Game {
    tiles: HashMap<IVec2, TileIndex>,
}

impl Game {
    pub fn new() -> Self {
        Self {
            tiles: HashMap::new(),
        }
    }

    pub fn packet_in(&mut self, packet: PacketC) {
        match packet {
            PacketC::UpdateMap {
                tile,
                kind,
                neighbors: _,
            } => {
                if let Some(kind) = kind {
                    self.tiles.insert(tile, kind);
                } else {
                    self.tiles.remove(&tile);
                }
            }
            _ => (),
        }
    }

    pub fn render(&self, ctx: &mut SpriteRenderer) {
        for (p, tile) in &self.tiles {
            ctx.draw_tile(*tile, *p)
        }
    }
}