aboutsummaryrefslogtreecommitdiff
path: root/light-client/src/main.rs
blob: 85254ef4cf3201a080b8e76e955715e7079bd345 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
use network::Network;
/*
    Hurry Curry! - a game about cooking
    Copyright 2024 metamuffin

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published by
    the Free Software Foundation, version 3 of the License only.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.

    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>.

*/
use sdl2::{
    event::Event,
    image::InitFlag,
    keyboard::Keycode,
    pixels::{Color, PixelFormatEnum},
    render::TextureAccess,
};

pub mod network;
pub mod game;

fn main() {
    let net = Network::connect("ws://127.0.0.1:27032/");

    let sdl_context = sdl2::init().unwrap();
    let video_subsystem = sdl_context.video().unwrap();
    let _image_context = sdl2::image::init(InitFlag::WEBP).unwrap();
    let window = video_subsystem
        .window("Hurry Curry! Light Client", 1280, 720)
        .position_centered()
        .resizable()
        .build()
        .map_err(|e| e.to_string())
        .unwrap();

    let mut canvas = window
        .into_canvas()
        .accelerated()
        .build()
        .map_err(|e| e.to_string())
        .unwrap();
    let texture_creator = canvas.texture_creator();
    let mut texture = texture_creator
        .create_texture(
            Some(PixelFormatEnum::RGBA8888),
            TextureAccess::Streaming,
            1024,
            1024,
        )
        .unwrap();

    texture.update(None, &vec![128; 1024 * 1024], 1024).unwrap();

    'mainloop: loop {
        canvas.set_draw_color(Color::BLACK);
        canvas.clear();

        canvas.copy(&texture, None, None).unwrap();

        canvas.present();

        for event in sdl_context.event_pump().unwrap().poll_iter() {
            match event {
                Event::Quit { .. }
                | Event::KeyDown {
                    keycode: Option::Some(Keycode::Escape),
                    ..
                } => break 'mainloop,
                _ => {}
            }
        }
    }
}