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/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use game::Game;
use network::Network;
use sdl2::{
event::Event,
keyboard::{KeyboardState, Keycode},
pixels::Color,
};
use sprite_renderer::SpriteRenderer;
use std::time::{Duration, Instant};
pub mod game;
pub mod network;
pub mod sprite_renderer;
pub mod tilemap;
pub mod render;
fn main() {
env_logger::init_from_env("LOG");
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let window = video_subsystem
.window("Hurry Curry! Light Client", 1280, 720)
.position_centered()
.resizable()
.build()
.map_err(|e| e.to_string())
.unwrap();
let mut canvas = window
.into_canvas()
.accelerated()
.build()
.map_err(|e| e.to_string())
.unwrap();
let texture_creator = canvas.texture_creator();
let mut net = Network::connect("ws://127.0.0.1/").unwrap();
let mut game = Game::new();
let mut renderer = SpriteRenderer::init(&texture_creator);
net.queue_out.push_back(hurrycurry_protocol::PacketS::Join {
name: "light".to_string(),
character: 0,
});
let mut events = sdl_context.event_pump().unwrap();
let mut last_tick = Instant::now();
'mainloop: loop {
net.poll();
for packet in net.queue_in.drain(..) {
game.packet_in(packet, &mut renderer);
}
let keyboard = KeyboardState::new(&events);
let dt = last_tick.elapsed().min(Duration::from_secs_f32(1. / 30.));
game.tick(dt.as_secs_f32(), &keyboard, &mut net.queue_out);
last_tick += dt;
game.draw(&mut renderer);
canvas.set_draw_color(Color::BLACK);
canvas.clear();
renderer.submit(&mut canvas);
canvas.present();
for event in events.poll_iter() {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Option::Some(Keycode::Escape),
..
} => break 'mainloop,
_ => {}
}
}
}
}
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