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use crate::render::{AtlasLayout, SpriteRenderer};
use sdl2::keyboard::KeyboardState;
pub struct Menu {}
impl Menu {
pub fn new() -> Self {
Self {}
}
pub fn tick(&mut self, dt: f32, keyboard: &KeyboardState, layout: &AtlasLayout) {}
pub fn draw(&self, ctx: &mut SpriteRenderer) {}
}
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