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/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use crate::render::{sprite::SpriteDraw, Renderer};
use hurrycurry_protocol::glam::Vec2;
use std::time::Instant;
pub struct ProfilerOverlay {
frames: usize,
fps_timer_start: Instant,
fps: f32,
}
impl ProfilerOverlay {
pub fn new() -> Self {
Self {
fps: 0.,
fps_timer_start: Instant::now(),
frames: 0,
}
}
pub fn update(&mut self, renderer: &mut Renderer) {
self.frames += 1;
let t = self.fps_timer_start.elapsed();
if t.as_secs_f32() > 0.2 {
self.fps = self.frames as f32 / t.as_secs_f32();
self.frames = 0;
self.fps_timer_start += t;
}
let size = renderer.draw_text(
Vec2::ZERO,
&format!("FPS: {:.0}\nSprites: {}", self.fps, renderer.num_sprites()),
0.3,
Some([255, 150, 255, 255]),
);
renderer.draw_ui(SpriteDraw::screen(
renderer.misc_textures.solid,
i32::MAX - 1,
Vec2::ZERO,
size,
Some([0, 0, 0, 200]),
))
}
}
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