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path: root/pixel-client/src/render/misc.rs
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/*
    Hurry Curry! - a game about cooking
    Copyright 2024 metamuffin

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published by
    the Free Software Foundation, version 3 of the License only.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.

    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>.

*/
use super::{sprite::Sprite, AtlasLayout};
use hurrycurry_protocol::glam::Vec2;
use sdl2::rect::Rect;

pub struct MiscTextures {
    pub chef: Sprite,
    pub customer: Sprite,
    pub interact_target: Sprite,
    pub solid: Rect,
    pub clouds: Rect,
    pub itembubble: Sprite,
}

impl MiscTextures {
    pub fn init(layout: &AtlasLayout) -> Self {
        MiscTextures {
            chef: Sprite::new(*layout.get("chef+a").unwrap(), Vec2::Y * 0.3, 0.5 + 0.3),
            customer: Sprite::new(*layout.get("customer+a").unwrap(), Vec2::Y * 0.3, 0.5 + 0.3),
            interact_target: Sprite::new(
                *layout.get("interact-target-thick+a").unwrap(),
                Vec2::new(0.5, 1.0),
                10.,
            ),
            solid: *layout.get("solid+a").unwrap(),
            clouds: *layout.get("clouds+a").unwrap(),
            itembubble: Sprite::new(*layout.get("itembubble+a").unwrap(), Vec2::Y * -1., 1.),
        }
    }
}