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path: root/pixel-client/src/render/sprite.rs
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use hurrycurry_protocol::glam::Vec2;
use sdl2::rect::{FRect, Rect};

pub struct Sprite {
    z_offset: f32,
    src: Rect,
    relative_dst: FRect,
}

impl Sprite {
    pub fn new(src: Rect, anchor: Vec2, elevation: f32) -> Self {
        let relative_dst = FRect::new(
            anchor.x - (src.w as f32) / 32. / 2.,
            anchor.y - (src.h as f32) / 24.,
            (src.w as f32) / 32.,
            (src.h as f32) / 24.,
        );
        Self {
            z_offset: elevation,
            src,
            relative_dst,
        }
    }
    pub fn new_tile(src: Rect) -> Self {
        Self::new(src, Vec2::new(0.5, 1.0), 0.5)
    }
    pub fn at(&self, pos: Vec2) -> SpriteDraw {
        SpriteDraw {
            z_order: ((self.z_offset + pos.y) * 24.) as i32,
            src: self.src,
            dst: FRect::new(
                self.relative_dst.x + pos.x,
                self.relative_dst.y + pos.y,
                self.relative_dst.w,
                self.relative_dst.h,
            ),
            tint: [0xff; 4],
        }
    }
}

#[derive(Debug, Clone, Copy)]
pub struct SpriteDraw {
    pub tint: [u8; 4],
    pub z_order: i32,
    pub src: Rect,
    pub dst: FRect,
}

impl SpriteDraw {
    pub fn overlay(src: Rect, pos: Vec2, size: Vec2, tint: Option<[u8; 4]>) -> Self {
        Self {
            dst: FRect::new(pos.x, pos.y, size.x, size.y),
            src,
            tint: tint.unwrap_or([0xff; 4]),
            z_order: i32::MAX,
        }
    }
}

impl Ord for SpriteDraw {
    fn cmp(&self, other: &Self) -> std::cmp::Ordering {
        self.z_order.cmp(&other.z_order)
    }
}
impl PartialOrd for SpriteDraw {
    fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
        Some(self.cmp(&other))
    }
}
impl Eq for SpriteDraw {}
impl PartialEq for SpriteDraw {
    fn eq(&self, other: &Self) -> bool {
        self.z_order == other.z_order && self.src == other.src && self.dst == other.dst
    }
}