1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
|
/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use hurrycurry_protocol::{glam::IVec2, TileIndex};
use log::warn;
use sdl2::rect::Rect;
use std::collections::{HashMap, HashSet};
use crate::render::{
sprite::{Sprite, SpriteDraw},
SpriteRenderer,
};
#[derive(Default)]
pub struct Tilemap {
connect_group_by_tile: Vec<Option<usize>>,
connect_members_by_group: Vec<HashSet<Option<TileIndex>>>,
tile_srcs: Vec<[Rect; 16]>,
tiles: HashMap<IVec2, SpriteDraw>,
}
impl Tilemap {
pub fn init(&mut self, tile_names: &[String], sprite_rects: &HashMap<String, Rect>) {
let tile_index = tile_names
.iter()
.enumerate()
.map(|(t, i)| (i.to_string(), t))
.collect::<HashMap<_, _>>();
self.connect_group_by_tile = vec![None; tile_names.len()];
self.connect_members_by_group = include_str!("../assets/connect.csv")
.lines()
.enumerate()
.map(|(gid, line)| {
line.split(",")
.flat_map(|tile| tile_index.get(tile).copied())
.map(|ti| {
self.connect_group_by_tile[ti] = Some(gid);
Some(TileIndex(ti))
})
.collect::<HashSet<_>>()
})
.collect::<Vec<_>>();
self.tile_srcs = tile_names
.iter()
.map(|name| {
let fallback = sprite_rects
.get(&format!("{name}+a"))
.copied()
.unwrap_or_else(|| {
warn!("no sprite for tile {name:?}");
Rect::new(0, 0, 0, 0)
});
[
sprite_rects.get(&format!("{name}+")),
sprite_rects.get(&format!("{name}+w")),
sprite_rects.get(&format!("{name}+e")),
sprite_rects.get(&format!("{name}+we")),
sprite_rects.get(&format!("{name}+n")),
sprite_rects.get(&format!("{name}+wn")),
sprite_rects.get(&format!("{name}+en")),
sprite_rects.get(&format!("{name}+wen")),
sprite_rects.get(&format!("{name}+s")),
sprite_rects.get(&format!("{name}+ws")),
sprite_rects.get(&format!("{name}+es")),
sprite_rects.get(&format!("{name}+wes")),
sprite_rects.get(&format!("{name}+ns")),
sprite_rects.get(&format!("{name}+wns")),
sprite_rects.get(&format!("{name}+ens")),
sprite_rects.get(&format!("{name}+wens")),
]
.map(|e| e.copied().unwrap_or(fallback))
})
.collect();
}
pub fn set(&mut self, pos: IVec2, tile: Option<TileIndex>, neighbors: [Option<TileIndex>; 4]) {
let Some(tile) = tile else {
self.tiles.remove(&pos);
return;
};
let mut idx = 0;
if let Some(gid) = self.connect_group_by_tile[tile.0] {
let cgroup = &self.connect_members_by_group[gid];
idx |= 0b0100 * (cgroup.contains(&neighbors[0])) as usize;
idx |= (cgroup.contains(&neighbors[1])) as usize;
idx |= 0b1000 * (cgroup.contains(&neighbors[2])) as usize;
idx |= 0b0010 * (cgroup.contains(&neighbors[3])) as usize;
}
let src = self.tile_srcs[tile.0][idx];
self.tiles
.insert(pos, Sprite::new_tile(src).at(pos.as_vec2()));
}
pub fn draw(&self, ctx: &mut SpriteRenderer) {
for &sprite in self.tiles.values() {
ctx.draw_world(sprite);
}
}
}
|