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# undercooked protocol
The protocol schema is defined in [`protocol.ts`](./test-client/protocol.ts)
1. Connect to the server via TCP (on port 27031) or WebSocket (on port 27032)
and send/receive json on individual lines / text messages.
2. Send the join packet with your username.
3. Receive initial packets. The server will send the current game state.
- `joined` including your ID and Gamedata
- `update_map` for every tile
- `produce_item` for every item on a tile
- `add_player` for every player in the game
4. Run the game loop
- Send your position every 40ms.
- Send `interact` when the player interacts with a tile. Make sure to set the
`edge` parameter consistently.
- Receive packets
Collisions are handled by the clients. Whenever to players collide the player
with the greater PlayerID is responsible for updating their own momentum and
sending a packet to update that of the other player.
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