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# Hurry Curry!
A cooperative multiplayer game about cooking.
The protocol is documented in [protocol.md](protocol.md).
If you happen to be using pacman you can add or manually download pre-built
packages from https://pkg.metamuffin.org/. These also include documentation,
systemd services and .desktop files.
## Client
### Building
- Requirements:
- Godot 4.2
- cURL
```
make client
godot --import client/project.godot
```
### Usage
- `godot client/project.godot`
## Server
### Building
- Requirements:
- Nightly rust toolchain
- Deno
```
make test-client
```
### Usage
- Ensure the `data` directory is available **in** either the process working
directory of the server or /usr/share/hurrycurry (or similar). Running the
server in the source folder should work.
- Run the server: `./target/release/hurrycurry-server`
## Pixel Client
### Building
- Requirements:
- Nightly rust toolchain
- SDL2 development libraries
```
make pixel-client
```
### Usage
```
cargo run --bin pixel-client
```
## Test Client
### Building
- Requirements:
- esbuild
```
make test-client
```
### Usage
- Serve `test-client` directory somehow. With python:
`python -m http.server 8080 -d test-client`
- Open the page with your browser.
## License
AGPL-3.0-only; See [COPYING](./COPYING).
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