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# Hurry Curry!

A cooperative multiplayer game about cooking.

The protocol is documented in [protocol.md](protocol.md).

## Installation

The installation methods for end-users are listed on the
[game's website](https://hurrycurry.metamuffin.org/).

For information about building from source, see the instructions for the
individual components below.

## Translation

If you want to help translate the project, you can use the
[weblate](https://translate.codeberg.org/engage/hurrycurry/). All help
is appreciated.

If your language is not available on weblate, please
[open an issue](https://codeberg.org/hurrycurry/hurrycurry/issues/new).

## Client

### Building

- Requirements:
  - Godot 4.2
  - cURL

```
make client
godot --import client/project.godot
```

### Usage

- `godot client/project.godot`

## Server

### Building

- Requirements:
  - Nightly rust toolchain
  - Deno

```
make test-client
```

### Usage

- Ensure the `data` directory is available **contained within** (not is) either
  the process working directory of the server or in /usr/share/hurrycurry (or
  similar). Running the server in the source folder should work.
- Run the server: `./target/release/hurrycurry-server`

## Pixel Client

### Building

- Requirements:
  - Nightly rust toolchain
  - SDL2 development libraries

```
make pixel-client
```

### Usage

```
cargo +nightly run --bin pixel-client
```

## Test Client

### Building

- Requirements:
  - esbuild

```
make test-client
```

### Usage

- Serve `test-client` directory somehow. With python:
  `python -m http.server 8080 -d test-client`
- Open the page with your browser.

## License

AGPL-3.0-only; See [COPYING](./COPYING).