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/*
Hurry Curry! - a game about cooking
Copyright (C) 2025 Hurry Curry! Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use super::simple::State;
use crate::{BotAlgo, PacketSink, algos::simple::Context, step::StepState};
use hurrycurry_game_core::Game;
use hurrycurry_protocol::{ItemIndex, PlayerID};
pub struct DishWasher {
me: PlayerID,
step: StepState,
dirty_plate: Option<ItemIndex>,
}
type LogicRes<Out = ()> = Result<Out, ()>;
impl DishWasher {
pub fn new(me: PlayerID) -> Self {
Self {
me,
step: StepState::new_idle(me),
dirty_plate: None,
}
}
}
impl BotAlgo for DishWasher {
fn tick(&mut self, mut out: PacketSink, game: &Game, dt: f32) {
if self.dirty_plate.is_none() {
self.dirty_plate = game.data.get_item_by_name("dirty-plate");
if self.dirty_plate.is_none() {
return;
}
}
if self.step.is_busy() {
return self.step.tick(&mut out, game, dt);
}
Context {
game,
me: self.me,
state: self,
recursion_abort: 0,
}
.update()
.ok();
}
}
impl State for DishWasher {
fn queue_step(&mut self, step: StepState) {
self.step = step;
}
fn get_empty_tile_priority(&self) -> &'static [&'static str] {
&["counter-window", "counter"]
}
}
impl Context<'_, DishWasher> {
fn update(&mut self) -> LogicRes {
if let Some(sink) = self.find_empty_interactable_tile_by_name("sink") {
if self.is_hand_item(self.state.dirty_plate.unwrap()) {
// TODO clear sink first but dont "steal" items from others working there
self.interact_with(sink, 2.0)?;
} else {
self.assert_hand_is_clear()?;
}
if let Some(pos) = self.find_item_on_map(self.state.dirty_plate.unwrap()) {
self.assert_tile_is_clear(pos)?;
}
} else {
self.assert_hand_is_clear()?;
}
Ok(())
}
}
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