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use crate::{
pathfinding::{find_path_to_neighbour, Path},
BotAlgo, BotInput,
};
use hurrycurry_client_lib::Game;
use hurrycurry_protocol::{glam::IVec2, ItemIndex, Message, PlayerID};
#[derive(Default)]
pub struct Simple {
path: Option<(Path, IVec2)>,
cooldown: f32,
}
struct SimpleContext<'a> {
game: &'a Game,
me: PlayerID,
own_position: IVec2,
state: &'a mut Simple,
}
impl BotAlgo for Simple {
fn tick(&mut self, me: PlayerID, game: &Game, _dt: f32) -> BotInput {
let Some(player) = game.players.get(&me) else {
return BotInput::default();
};
let pos = player.movement.position;
if self.cooldown > 0. {
self.cooldown -= _dt;
}
if let Some((path, target)) = &mut self.path {
let direction = path.next_direction(pos);
let done = path.is_done();
let target = *target;
if done {
self.path = None;
self.cooldown = 1.;
}
return BotInput {
direction,
boost: false,
interact: if done { Some(target) } else { None },
};
}
SimpleContext {
game,
own_position: pos.as_ivec2(),
me,
state: self,
}
.update();
BotInput::default()
}
}
impl SimpleContext<'_> {
pub fn is_hand_item(&self, item: ItemIndex) -> bool {
self.game
.players
.get(&self.me)
.map_or(false, |p| p.item.as_ref().map_or(false, |i| i.kind == item))
}
fn find_demand(&self) -> Option<(ItemIndex, IVec2)> {
self.game
.players
.iter()
.find_map(|(_, pl)| match &pl.communicate_persist {
Some(Message::Item(item)) => {
let pos = pl.movement.position.as_ivec2();
[IVec2::X, IVec2::Y, -IVec2::X, -IVec2::Y]
.into_iter()
.find(|off| {
self.game
.tiles
.get(&(pos + *off))
.map_or(false, |t| self.game.data.tile_interact[t.kind.0])
})
.map(|off| pos + off)
.map(|pos| (*item, pos))
}
_ => None,
})
}
pub fn aquire_item(&mut self, item: ItemIndex) -> bool {
if self.is_hand_item(item) {
return true;
}
false
}
pub fn update(&mut self) {
if let Some((item, table)) = self.find_demand() {
if !self.aquire_item(item) {
return;
}
if let Some(path) =
find_path_to_neighbour(&self.game.walkable, self.own_position, table)
{
self.state.path = Some((path, table));
}
}
}
}
// fn find_item_on_map(game: &Game, item: ItemIndex) -> Option<IVec2> {}
|