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use crate::{
pathfinding::{find_path_to_neighbour, Path},
BotAlgo, BotInput,
};
use hurrycurry_client_lib::Game;
use hurrycurry_protocol::{glam::IVec2, ItemIndex, Message, PlayerID};
use log::info;
#[derive(Default)]
pub struct Test {
path: Option<Path>,
}
impl BotAlgo for Test {
fn tick(&mut self, me: PlayerID, game: &Game, _dt: f32) -> BotInput {
let Some(player) = game.players.get(&me) else {
return BotInput::default();
};
let pos = player.movement.position;
if let Some(path) = &mut self.path {
let direction = path.next_direction(pos);
return BotInput {
direction,
boost: false,
interact: None,
};
} else {
if let Some((item, near)) = find_demand(game) {
info!("demand {item:?} near {near}");
if let Some(path) = find_path_to_neighbour(&game.walkable, pos.as_ivec2(), near) {
self.path = Some(path);
}
}
}
BotInput::default()
}
}
fn find_demand(game: &Game) -> Option<(ItemIndex, IVec2)> {
game.players
.iter()
.find_map(|(_, pl)| match &pl.communicate_persist {
Some(Message::Item(item)) => {
let pos = pl.movement.position.as_ivec2();
let t = pos;
Some((*item, t))
}
_ => None,
})
}
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