aboutsummaryrefslogtreecommitdiff
path: root/server/bot/src/algos/waiter.rs
blob: b1400ed256af2bbbd9944c4a2580068f5365a49c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
/*
    Hurry Curry! - a game about cooking
    Copyright (C) 2025 Hurry Curry! Contributors

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published by
    the Free Software Foundation, version 3 of the License only.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.

    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>.

*/
use super::simple::State;
use crate::{BotAlgo, PacketSink, algos::simple::Context, step::StepState};
use hurrycurry_game_core::Game;
use hurrycurry_protocol::{ItemIndex, PlayerID};
use log::debug;

pub struct Waiter {
    step: StepState,
    me: PlayerID,
}

type LogicRes<Out = ()> = Result<Out, ()>;

impl Waiter {
    pub fn new(me: PlayerID) -> Self {
        Self {
            step: StepState::new_idle(me),
            me,
        }
    }
}
impl BotAlgo for Waiter {
    fn tick(&mut self, mut out: PacketSink, game: &Game, dt: f32) {
        if self.step.is_busy() {
            return self.step.tick(&mut out, game, dt);
        }

        Context {
            game,
            me: self.me,
            state: self,
            recursion_abort: 0,
        }
        .update()
        .ok();
    }
}

impl State for Waiter {
    fn queue_step(&mut self, step: StepState) {
        self.step = step;
    }
    fn get_empty_tile_priority(&self) -> &'static [&'static str] {
        &["counter-window", "counter"]
    }
}

impl Context<'_, Waiter> {
    fn aquire_item(&mut self, item: ItemIndex) -> LogicRes<bool> {
        debug!("aquire item {:?}", self.game.data.item_names[item.0]);
        if self.is_hand_item(item) {
            return Ok(true);
        }
        if let Some(pos) = self.find_item_on_map(item) {
            self.assert_hand_is_clear()?;
            self.interact_with(pos, 0.)?;
            return Ok(true);
        }
        Ok(false)
    }
    fn update(&mut self) -> LogicRes {
        if let Some(pos) = self.find_occupied_table_or_floor() {
            self.assert_tile_is_clear(pos)?;
        }
        let mut dems = self.find_demands();
        dems.sort_by_key(|(_, _, x)| (*x * 1000.) as i32);
        for (item, table, _) in dems {
            if self.game.data.item_name(item) == "unknown-order" {
                self.interact_with(table, 0.)?;
            }
            if self.aquire_item(item)? {
                self.interact_with(table, 0.)?;
            }
        }
        self.assert_hand_is_clear()?;
        Ok(())
    }
}