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/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use super::simple::State;
use crate::{algos::simple::Context, pathfinding::Path, BotAlgo, BotInput};
use hurrycurry_client_lib::Game;
use hurrycurry_protocol::{glam::IVec2, ItemIndex, PlayerID};
use log::debug;
#[derive(Default)]
pub struct Waiter {
path: Option<(Path, IVec2, f32)>,
cooldown: f32,
}
type LogicRes<Out = ()> = Result<Out, ()>;
impl BotAlgo for Waiter {
fn tick(&mut self, me: PlayerID, game: &Game, dt: f32) -> BotInput {
let Some(player) = game.players.get(&me) else {
return BotInput::default();
};
let pos = player.movement.position;
if self.cooldown > 0. {
self.cooldown -= dt;
return BotInput::default();
}
if let Some((path, target, down)) = &mut self.path {
let direction = path.next_direction(pos, dt);
let arrived = path.is_done();
let target = *target;
if arrived {
*down -= dt;
if *down < 0. {
self.path = None;
self.cooldown = 0.2;
}
}
return BotInput {
direction,
boost: false,
interact: if arrived { Some(target) } else { None },
..Default::default()
};
}
Context {
game,
own_position: pos.as_ivec2(),
me,
state: self,
recursion_abort: 0,
}
.update()
.ok();
BotInput::default()
}
}
impl State for Waiter {
fn cooldown(&mut self, dur: f32) {
self.cooldown += dur
}
fn queue_segment(&mut self, path: Path, tile: IVec2, duration: f32) {
self.path = Some((path, tile, duration));
}
fn get_empty_tile_priority(&self) -> &'static [&'static str] {
&["counter-window", "counter"]
}
}
impl Context<'_, Waiter> {
fn aquire_item(&mut self, item: ItemIndex) -> LogicRes<bool> {
debug!("aquire item {:?}", self.game.data.item_names[item.0]);
if self.is_hand_item(item) {
return Ok(true);
}
if let Some(pos) = self.find_item_on_map(item) {
self.assert_hand_is_clear()?;
self.interact_with(pos, 0.)?;
return Ok(true);
}
Ok(false)
}
fn update(&mut self) -> LogicRes {
if let Some(pos) = self.find_occupied_table_or_floor() {
self.assert_tile_is_clear(pos)?;
}
if let Some((item, table)) = self.find_demand() {
if self.aquire_item(item)? {
self.interact_with(table, 0.)?;
}
}
self.assert_hand_is_clear()?;
Ok(())
}
}
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