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/*
Hurry Curry! - a game about cooking
Copyright (C) 2025 Hurry Curry! Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use anyhow::Result;
use clap::Parser;
use hurrycurry_bot::{algos::ALGO_CONSTRUCTORS, BotAlgo, BotInput};
use hurrycurry_client_lib::{network::sync::Network, Game};
use hurrycurry_protocol::{Character, Hand, PacketC, PacketS, PlayerClass, PlayerID};
use log::warn;
use std::{thread::sleep, time::Duration};
#[derive(Parser)]
struct Args {
/// Bot player name, algo name by default
#[arg(short, long)]
username: Option<String>,
/// Character color
#[arg(short, long, default_value_t = 0)]
character_color: i32,
/// Character headwear
#[arg(short, long, default_value_t = 0)]
character_headwear: i32,
/// Character hairstyle
#[arg(short, long, default_value_t = 0)]
character_hairstyle: i32,
algo: String,
/// Websocket address of the server
address: String,
}
pub struct BotDriver {
pub interacting: bool,
id: PlayerID,
state: Box<dyn BotAlgo>,
}
fn main() -> Result<()> {
env_logger::init_from_env("LOG");
rustls::crypto::ring::default_provider()
.install_default()
.unwrap();
let args = Args::parse();
let mut network = Network::connect(&args.address)?;
let mut game = Game::default();
network.queue_out.push_back(PacketS::Join {
name: format!("{}-bot", args.username.clone().unwrap_or(args.algo.clone())),
character: Character {
color: args.character_color,
hairstyle: args.character_hairstyle,
headwear: args.character_headwear,
},
class: PlayerClass::Bot,
id: None,
position: None,
});
let mut bots = Vec::new();
loop {
let dt = 1. / 50.;
network.poll()?;
while let Some(packet) = network.queue_in.pop_front() {
match &packet {
PacketC::Joined { id } => bots.push(BotDriver {
id: *id,
interacting: false,
state: ALGO_CONSTRUCTORS
.iter()
.find(|(n, _)| n == &args.algo)
.map(|(_, c)| c())
.unwrap_or_else(|| panic!("unknown algo {:?}", args.algo)),
}),
PacketC::ServerMessage {
message,
error: true,
} => {
warn!("server error message: {message:?}");
}
_ => (),
}
game.apply_packet(packet);
}
bots.retain_mut(|b| {
let BotInput {
direction,
boost,
interact,
leave,
extra,
} = b.state.tick(b.id, &game, dt);
if leave {
network.queue_out.push_back(PacketS::Leave { player: b.id });
return false;
}
if interact.is_some() != b.interacting {
b.interacting = interact.is_some();
network.queue_out.push_back(PacketS::Interact {
player: b.id,
pos: interact,
hand: Hand(0),
})
}
network.queue_out.push_back(PacketS::Movement {
player: b.id,
dir: direction,
boost,
pos: None,
});
network.queue_out.extend(extra);
true
});
sleep(Duration::from_secs_f32(dt));
}
}
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