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/*
Hurry Curry! - a game about cooking
Copyright (C) 2025 Hurry Curry! Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use crate::Locale;
use hurrycurry_protocol::{Gamedata, Message};
pub trait MessageDisplayExt {
fn display_message(&self, locale: &Locale, data: &Gamedata, style: &DisplayStyle) -> String;
}
impl MessageDisplayExt for Message {
fn display_message(&self, locale: &Locale, data: &Gamedata, style: &DisplayStyle) -> String {
display_message_inner(self, locale, data, style)
}
}
fn display_message_inner(
message: &Message,
locale: &Locale,
data: &Gamedata,
style: &DisplayStyle,
) -> String {
let DisplayStyle {
default,
error,
tile_item,
highlighted,
} = style;
match message {
Message::Translation { id, params } => {
let Some(template) = locale.get(id) else {
return format!("[translation missing: {error}{id}{default}]");
};
let mut s = template.to_string();
for (i, p) in params.iter().enumerate() {
s = s.replace(&format!("{{{i}}}"), &p.display_message(locale, data, style));
}
s
}
Message::Text(s) => format!("{highlighted}{s}{default}"),
Message::Item(item_index) => format!("{tile_item}{}{default}", data.item_name(*item_index)),
Message::Tile(tile_index) => format!("{tile_item}{}{default}", data.tile_name(*tile_index)),
}
}
pub struct DisplayStyle<'a> {
default: &'a str,
error: &'a str,
tile_item: &'a str,
highlighted: &'a str,
}
pub static PLAIN: DisplayStyle = DisplayStyle {
default: "",
error: "",
tile_item: "",
highlighted: "",
};
pub static COLORED: DisplayStyle = DisplayStyle {
default: "\x1b[0m",
error: "\x1b[31m",
tile_item: "\x1b[34m",
highlighted: "\x1b[1m",
};
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