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use undercooked::{
interaction::Recipe,
load_gamedata,
protocol::{ItemIndex, RecipeIndex},
};
fn main() {
let data = load_gamedata();
println!("digraph {{");
for i in 0..data.item_names.len() {
println!("i{i} [label=\"{}\"]", data.item_name(ItemIndex(i)))
}
for (RecipeIndex(ri), recipe) in data.recipes() {
let (kind, color) = match recipe {
Recipe::Passive { .. } => ("Passive", "#2bc493"),
Recipe::Active { .. } => ("Active", "#47c42b"),
Recipe::Instant { .. } => ("Instant", "#5452d8"),
};
println!(
"r{ri} [label=\"{kind}\\non {}\" shape=box color={color:?} fillcolor={color:?} style=filled]",
if let Some(tile) = recipe.tile() {
data.tile_name(tile)
} else {
"anything"
}
);
for ItemIndex(input) in recipe.inputs() {
println!("i{input} -> r{ri}")
}
for ItemIndex(output) in recipe.outputs() {
println!("r{ri} -> i{output}")
}
}
for (di, d) in data.demands.iter().enumerate() {
let color = "#c4422b";
println!(
"d{di} [label=\"Demand\\ntakes {}s\" shape=box color={color:?} fillcolor={color:?} style=filled]",
d.duration
);
println!("i{} -> d{di}", d.from.0);
println!("d{di} -> i{}", d.to.0);
}
println!("}}");
}
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