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/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use hurrycurry_protocol::{
glam::{IVec2, Vec2}, movement::MovementBase, PacketS
};
use log::trace;
use std::{
cmp::Ordering,
collections::{BinaryHeap, HashMap, HashSet},
};
pub struct Path(Vec<Vec2>);
impl Path {
pub fn execute_tick(
&mut self,
player: &mut MovementBase,
walkable: &HashSet<IVec2>,
dt: f32,
) -> PacketS {
if let Some(next) = self.0.last().copied() {
trace!("next {next}");
if next.distance(player.position) < if self.0.len() == 1 { 0.1 } else { 0.6 } {
self.0.pop();
}
player.update(
&walkable,
(next - player.position).normalize_or_zero() * 0.5,
false,
dt,
)
} else {
player.update(&walkable, Vec2::ZERO, false, dt)
}
}
pub fn is_done(&self) -> bool {
self.0.is_empty()
}
}
pub fn find_path(walkable: &HashSet<IVec2>, from: IVec2, to: IVec2) -> Option<Path> {
#[derive(Debug, PartialEq, Eq)]
struct Open(i32, IVec2, IVec2, i32);
impl PartialOrd for Open {
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
self.0.partial_cmp(&other.0)
}
}
impl Ord for Open {
fn cmp(&self, other: &Self) -> Ordering {
self.0.cmp(&other.0)
}
}
let mut visited = HashMap::new();
let mut open = BinaryHeap::new();
open.push(Open(1, from, from, 0));
loop {
let Some(Open(_, pos, f, distance)) = open.pop() else {
return None;
};
if visited.contains_key(&pos) {
continue;
}
visited.insert(pos, f);
if pos == to {
break;
}
for dir in [IVec2::NEG_X, IVec2::NEG_Y, IVec2::X, IVec2::Y] {
let next = pos + dir;
if walkable.contains(&next) {
open.push(Open(
-(distance + next.distance_squared(to).isqrt()),
next,
pos,
distance + 1,
));
}
}
}
let mut path = Vec::new();
let mut c = to;
loop {
path.push(c.as_vec2() + 0.5);
let cn = visited[&c];
if cn == c {
break;
}
c = cn
}
Some(Path(path))
}
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