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use super::Entity;
use crate::{
data::Gamedata,
game::{interact_effect, Tile},
protocol::{ItemLocation, PacketC},
};
use anyhow::{anyhow, Result};
use glam::IVec2;
use std::collections::{HashMap, VecDeque};
#[derive(Debug, Default)]
pub struct Conveyor {
pub(super) from: IVec2,
pub(super) to: IVec2,
pub(super) cooldown: f32,
pub(super) max_cooldown: f32,
}
impl Entity for Conveyor {
fn tick(
&mut self,
data: &Gamedata,
points: &mut i64,
packet_out: &mut VecDeque<PacketC>,
tiles: &mut HashMap<IVec2, Tile>,
dt: f32,
) -> Result<()> {
let [from, to] = tiles
.get_many_mut([&self.from, &self.to])
.ok_or(anyhow!("conveyor does ends in itself"))?;
if from.item.is_some() {
self.cooldown += dt;
if self.cooldown < self.max_cooldown {
return Ok(());
}
self.cooldown = 0.;
interact_effect(
data,
true,
&mut to.item,
ItemLocation::Tile(self.to),
&mut from.item,
ItemLocation::Tile(self.from),
Some(to.kind),
packet_out,
points,
);
}
Ok(())
}
}
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